PENGARUH KECANDUAN SISWA TERHADAP GAME ONLINE (STUDI TENTANG KEBIASAAN SISWA BERMAIN GAME ONLINE) DI SMP N 3 TELUK KUANTAN

Authors

  • Edrizal SMP Negeri 3 Teluk Kuantan, Indonesia Flag of Indonesia Author

DOI:

https://doi.org/10.33578/

Keywords:

online games, the influence of addiction to junior high school students, the influence of addiction to junior high school students

Abstract

The type of research used is qualitative research using field research types, the subjects in the study were students of SMP N 3 Teluk Kuantan. While the method of data collection uses observation and interview techniques to obtain the information needed, then analyzed and described in written form. The results of this study indicate that the effects that arise due to addiction play online games for students who are addicted including: 1) more time spent at the computer or internet cafe with a longer duration. 2) time to play more so you can forget about their time to study. 3) lack of attention to the health condition of their body (staying up late). 4) causing a sense of laziness for school and a decrease in grades in school. That's some of the effects that can be caused if someone who is addicted to too much opium with online games. These effects seemed to make themselves become abnormal people. Because someone who is addicted to online games feels they have failed to give good service to their lives.

Views: 94Downloads: 34

References

Afrianti, Lusiana. 2009. Perbedaan Tingkat Agresivitas pada Remaja yang Bermain Online Game Jenis Agresif dan Non Agresif. (Skripsi). Fakultas Psikologi Universitas Muhammadiyah Surakarta: Tidak Diterbitkan.

Asosiasi Penyelenggara Jasa Internet Indonesia (APJII). 2007. Hasil Survei Penetrasi dan Perilaku Pengguna Internet Indonesia. https://www.apjii.or.id/

. Di akses 8 Sepetember 2018.

Chapin, J.P. 2009. Kamus Lengkap Psikologi Terjemahan Kartini Kartono. Jakarta: Rajawali Pers.

Chen, C.Y & Chang, S.L. 2008. An Exploration Of Tendency To Online Game Addiction Due To User’s Liking Of Design Feature. Asian Journal Of Health and Information Science. Vol 3 No 1–4. Taiwan.

Effendy, Uchjana Onong. 2004. Ilmu Komunikasi Teori dan Prkatek. Bandung: PT. Remaja Rosdakarya.

Sugiyono. 2009. Metode Penelitian Kuantitatif, Kualitatif dan R&D. Bandung: Alfabeta.

Yee, N. 2005. Motvation of Play in Online Games. Cyberpschology dan Behavior.

Young, K. 2000. Cyber-Disorder: The Mental Health Concern Fo The New Millenium. Cyber Psycology & Behavior, 3 (5).

http://www.netaddiction.com/net

Yuwanto, Listoyo. 2010. Fakultas Fisikologi Laboratoium Psikologi Umum Universitas Surabaya. (Online).

https://www.Ubaya.ac.id/ubaya/articles_detail/10/mobile-phon-addict

Published

2018-11-26

Issue

Section

Original research