Application of the Flipped Classroom Model Using Games-Based Learning Multimedia in Increasing Students’ Learning Outcomes

Bayu Pradikto, Sofino Sofino

Abstract


This paper discusses the low students’ learning outcomes and students’ satisfaction, which continues to decline. In contrast, distance and face-to-face learning are limited to non-formal education learning technology courses. The study aimed to improve learning in the Non-Formal Education Learning Technology course in the S1 Non-Formal Education Study Program by implementing games-based learning multimedia with the flipped classroom model. The research was conducted on 30 students in semester III/A. By applying the flipped classroom model, the research was conducted in the classroom and at each student's home. The research used a Pre-Experimental Design with a One-Group Pretest-Posttest Design. The data collection technique was carried out by testing. The pre-test was carried out to collect data on students' initial abilities, while the post-test was carried out to test the effect of the treatment. The study used three statistical tests, namely (1) normality, (2) homogeneity, and (3) hypothesis testing. The results indicate that the control class sample data were normally distributed. After treatment, initial data on students' abilities are interpreted as normal or homogeneous. The results of hypothesis testing show that there is a significant effect of flipped classrooms based on game multimedia in non-formal education learning technology courses with an average value of the experimental class at 81.63.


Keywords


flipped classroom, game-based multimedia, students’ learning outcome

Full Text:

PDF (ENGLISH)

References


Aini, K. (2021). Kemandirian Belajar Mahasiswa Melalui Blended Learning Tipe Flipped Classroom pada Masa Pandemi Covid-19. Jurnal Literasi Digital, 1(1), 42-49.

Agustini, M. (2021). Meningkatkan aktivitas dan hasil belajar siswa menggunakan model flipped classroom melalui aplikasi google classroom. Indonesian Journal of Educational Development, 2(2), 280-289.

Ardiani, O. D. (2019). Keefektifan Multimedia Pembelajaran Berbasis Games Terhadap Hasil Belajar Ipa. Joyful Learning Journal, 8(4), 224-229.

Cahya, R. (2016). Implementasi Multimedia Pembelajaran Berbasis Games dengan Metode Discovery Learning untuk Meningkatkan Pemahaman Siswa SMK. (Skripsi). Bandung: Universitas Pendidikan Indonesia

Cheng, L., Ritzhaupt, A. D., & Antonenko, P. (2019). Effects of the flipped classroom instructional strategy on students’ learning outcomes: A meta-analysis. Educational Technology Research and Development, 67, 793-824.

Chrismawati, M., & Septiana, I. (2021). Peningkatan Hasil Belajar Melalui Model Flipped Classroom Berbantuan Media Power Point dan Audio Visual di Sekolah Dasar. Edukatif: Jurnal Ilmu Pendidikan, 3(5), 1928-1934.

Dimyati & Mudjiono. (2021). Belajar dan Pembelajaran. Jakarta: Rineka Cipta

Estika, W. A. (2017). Pengembangan Blended Learning dengan Strategi Flipped Classroom pada Mata Pelajaran Desain Multimedia di SMK PGRI Ploso. IT-Edu: Jurnal Information Technology and Education, 2(02).

Fatmawati, N., Riyanto, Y., & Setyowati, R. N. (2021). The Effect of Information Technology Based Flipped Classroom Learning Model on the Creativity and Learning Outcomes of Civic Education at Grade IV of SDN Bligo. Jurnal PAJAR (Pendidikan dan Pengajaran), 5(5), 1443-1460.

Hidayah, N., & Sumbawati, M. S. (2019). Efektivitas Model Pembelajaran Flipped Classroom terhadap Self Regulated Learning dan Hasil Belajar Siswa pada Mata Pelajaran Dasar Desain Grafis di SMKN 1 Surabaya. IT-Edu: Jurnal Information Technology and Education, 4(01).

Jdaitawi, M. (2019). The Effect of Flipped Classroom Strategy on Students Learning Outcomes. International Journal of Instruction, 12(3), 665-680.

Karunia, W. A. (2017). Efektifitas Penggunaan Multimedia Interaktif Berbasis Games Based Learning Terhadap Minat Dan Hasil Belajar Siswa Pada Materi Sistem Reproduksi (Doctoral dissertation, FKIP Unpas).

Nurrita, T. (2018). Pengembangan media pembelajaran untuk meningkatkan hasil belajar siswa. Jurnal misykat, 3(1), 171-187.

Romdhony, E. (2021). Penerapan Flipped Classroom Di Masa Pandemi Covid-19 Untuk Meningkatkan Kompetensi Siswa SMK (Doctoral dissertation, Universitas Pendidikan Indonesia).

Sugiyono. (2016). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta

Sukmana, A. I. W. I. Y., & Suartama, I. K. (2019). Pengembangan Mobile Learning Berorientasi Model Pembelajaran Flipped Classroom Pada Mata Kuliah Multimedia. Journal of Education Technology, 2(1), 45-50.

Tang, T., Abuhmaid, A. M., Olaimat, M., Oudat, D. M., Aldhaeebi, M., & Bamanger, E. (2020). Efficiency of flipped classroom with online-based teaching under COVID-19. Interactive Learning Environments, 1-12.

Walidah, Z., Wijayanti, R., & Affaf, M. (2020). The Effect of Learning Model Flipped Classroom (FC) on Learning Outcomes. Edumatica. Jurnal Pendidikan Matematika, 10(2), 71-77.

Syafira. (2021). Ketentuan Pembelajaran Tatap Muka (PTM) Terbatas berlaku Mulai Januari 2022. (online) diakses dari : https://www.tribunnews.com/nasional/2021/12/30/ketentuan-pembelajaran-tatap-muka-ptm-terbatas-berlaku-mulai-januari-2022#:~:text=pendidikan%20tinggi%20wajib-,Pembelajaran%20Tatap%20Muka%20(PTM)%20Terbatas%20mulai%20berlaku%20pada%20bulan%20Januari,dua%20tahun%20ajaran%202021%2F2022.&text=Dikutip%20Keputusan%20bersama%20empat%20Menteri,Pendidikan%20Dasar%20dan%20Pendidikan%20Menengah.

Supriyadi, Y. (2022). Omicron Hari ini, Kasus Covid-19 Indonesia Tembus 56 Ribu, Berikut Ciri dan Gejala Omicron Orang Dewasa. (Online). Diakses dari: https://deskjabar.pikiran-rakyat.com/gaya-hidup/pr-1133784072/omicron-hari-ini-kasus-covid-19-di-indonesia-tembus-56-ribu-berikut-ciri-dan-gejala-omicron-orang-dewasa




DOI: http://dx.doi.org/10.33578/pjr.v7i5.9449

Refbacks

  • There are currently no refbacks.


Copyright (c) 2023 JURNAL PAJAR (Pendidikan dan Pengajaran)

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

JURNAL PAJAR (Pendidikan dan Pengajaran)

Secretariat
Program Studi Pendidikan Guru Sekolah Dasar
Gedung B1, FKIP Universitas Riau
Kampus Bina Widya Km. 12,5 Simpang Baru Panam
Pekanbaru Riau Indonesia 28293
e-mail : pajar@ejournal.unri.ac.id