STUDENTS’ PERCEPTION OF QUIZIZZ USES AS ENGLISH LEARNING MEDIA

Fitriana Kartika Sari, Elsara Khairun Nisa, M. Erwin Dwi Listyanto, Khalid Iskandar

Abstract


The development of Information Communication and Technology (ICT) considerably influences all aspects of human life, including education. With the development of ICT, the lecturer must also be able to follow its development by adapting ICT into the learning process, for example in learning media. In Indonesia, the application of ICT as a learning media is the newest trend. The research in this paper aims to discover the students’ perceptions regarding the use of Quizizz as English learning media. The research design is survey research. The research subject involved 15 Agribusiness students at Universitas Muhadi Setiabudi. The questionnaire in the form of Google Forms is used to process the data collection and subsequently analyzed by using the Likert Scale. The research result indicates that students’ perception of the use of Quizizz is highly positive with a questionnaire result of 750. It means they strongly agree that Quizizz is highly useful and suitable to use as a learning medium in English subjects. In addition, they agree that Quizizz can create a fun English learning atmosphere.


Keywords


english learning, information communication and technology (ICT), learning media, quizizz

Full Text:

PDF (ENGLISH)

References


Aşıksoy, G., & Sorakin, Y. (2018). The effects of clicker-aided flipped classroom model on learning achievement, Physics anxiety, and students’ perceptions. In International Online Journal of Education and Teaching (IOJET) (Vol. 5, Issue 2). http://iojet.org/index.php/IOJET/article/view/389/238

Basuki, Y., & Hidayati, Y. (2019, July 9). Kahoot! or Quizizz: the Students’ Perspectives. English Language and Literature International Conference. https://doi.org/10.4108/eai.27-4-2019.2285331

Damayanti, S., Wati Nainggolan, E., Basa Natalia Samosir, R., Riska Sianturi, E., & Saragih, E. (2021). Online Learning in EFL Classroom during Pandemic COVID19 : Teaching Activities, Problems and Solutions. Journal of Language Teaching and Learning, Linguistics and Literature, 9(1), 463–474. https://doi.org/10.24256/ideas.v8i2.1911

Fadhilawati, D. (2021). Using Quizizz Application for Learning and Evaluating Grammar Material. Journal of Students Academic Research, 6(1). https://www.researchgate.net/publication/350655094

Hamilton-Hankins, O. J. (2017). The Impact of Technology Integration on the Engagement Levels of Ten Second Grade Students in an English Language Arts Classroom [University of South Carolina]. https://scholarcommons.sc.edu/etd

Hurt, J. W., Richardson, M. K., & Boulden, D. C. (2017). Implementing Digital Tools to Support Student Questioning Abilities: A Collaborative Action Research Report (Vol. 9, Issue 1). http://digitalcommons.nl.edu/ieRetrievedfrom:http://digitalcommons.nl.edu/ie/vol9/iss1/2

Ismail, M. A.-A., & Mohammad, J. A.-M. (2017). Kahoot: A Promising Tool for Formative Assessment in Medical Education. Education in Medicine Journal, 9(2), 19–26. https://doi.org/10.21315/eimj2017.9.2.2

McNeill, P., & Chapman, S. (2005). Research Methods, Third Edition (Vol. 3). Routledge.

Namara, D. Mac, & Murphy, L. (2017). Online Versus Offline Perspectives on Gamified Learning. GamiFIN Conference, 47–52.

Pahamzah, J., Syafrizal, S., Juniardi, Y., & Sukaenah, P. M. (2020). Quizizz as a Students’ Reading Comprehension Learning Media: A Case Study at The Eleventh Grade of Dwi Putra Bangsa Vocational School in Cimanggu. In International Journal of English Language and Linguistics Research (Vol. 8, Issue 5).

Priyanti, N. W. I., Santosa, M. H., & Dewi, K. S. (2019). Effect of Quizizz Toward The Eleventh-Grade English Students Reading Comprehension in Mobile Learning Context. Language and Education Journal Undiksha (LEJU), 2(2), 71–80.

Puspitarini, Y. D., & Hanif, M. (2019). Using Learning Media to Increase Learning Motivation in Elementary School. Anatolian Journal of Education, 4(2), 53–60. https://doi.org/10.29333/aje.2019.426a

Putra, Y. S. (2016). Theoritical Review: Teori Perbedaan Generasi. Among Makarti, 9(18), 123–134.

Rahmawati, S. (2021). Students’ Perception Toward Quizizz as an Online Learning Media. PANYONARA: Journal of English Education, 3(1). https://doi.org/10.19105/panyonara.v1i3.4282

Raja, R., & Nagasubramani, P. C. (2018). Impact of Modern Technology in Education. Journal of Applied and Advanced Reserach, 2018(3), 33–35. https://doi.org/10.21839/jaar.2018.v3S1.165

Sinta, I., Rahayu, D., & Purnawarman, P. (2019). The Use of Quizizz in Improving Students’ Grammar Understanding through Self-Assessment. Advances in Social Science, Education and Humanities Research, 102–106.

Suharsono, A. (2020). Penggunaan Aplikasi Quizizz Dalam Pelatihan Dasar Cpns. Paedagoria: Jurnal Kajian, Penelitian Dan Pengembangan Kependidikan, 11, 60–66. https://doi.org/DOI: 10.31764/paedagoria.v11i1.1915

Troksa, L., Young, P., Mukherjee, M., & Baird, V. (2016). The Study of Generations: A Timeless Notion within a Contemporary Context.

Wanda. (2017, December 12). Pendidikan dan Digitalisasi di Era Milenial. CNN Indonesia.

Wibawa, R. P., Astuti, R. I., & Pangestu, B. A. (2019). Smartphone-based Application “Quizizz” as a Learning Media. Dinamika Pendidikan, 14(2), 244–253. https://doi.org/10.15294/dp.v14i2.23359




DOI: http://dx.doi.org/10.33578/pjr.v7i4.9507

Refbacks



Copyright (c) 2023 JURNAL PAJAR (Pendidikan dan Pengajaran)

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

JURNAL PAJAR (Pendidikan dan Pengajaran)

Secretariat
Program Studi Pendidikan Guru Sekolah Dasar
Gedung B1, FKIP Universitas Riau
Kampus Bina Widya Km. 12,5 Simpang Baru Panam
Pekanbaru Riau Indonesia 28293
e-mail : pajar@ejournal.unri.ac.id