The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih
DOI:
Keywords:
digital learning media, wordwall game, students’ learning outcomes, students’ learning motivationAbstract
This paper examines the effect of Wordwall game-based digital media on students’ learning outcomes and learning motivation in fractional material. Wordwall game digital media is an interesting application that creates an active learning atmosphere through learning while playing, thereby increasing student motivation and learning outcomes. The research employed an experimental method using a Posttest-Only Control Design. The population consisted of 334 students, with purposive sampling used to select 28 students of class IIIA as the experimental class and 28 students of class IIIB as the control class. Data were collected through tests and questionnaires. The results show that there is a significant effect of Wordwall game-based digital learning media on students’ learning outcomes in fractional material with a significance value of 0.000, and there are differences in learning outcomes based on students’ learning motivation with a significance value of 0.000. However, there is no interaction between Wordwall game-based digital learning media and students’ learning motivation on learning outcomes in fractional material, as indicated by a significance value of 0.788 at SDN 17 Prabumulih.
References
Andriani, R., & Rasto, R. (2019). Learning motivation as a determinant of student learning outcomes. Journal of Office Management Education, 4(1), 80. https://doi.org/10.17509/jpm.v4i1.14958
Batubara, H. H. (2021). Digital learning media (Cet. 1). PT Remaja Rosdakarya.
Fuadi, A., Rahmah, N., Mole, P. N., Harahap, H. H., Supriyanto, Yudhanegara, D., Rif’an, A., Wibowo, D. E., & Rahmah, N. (2021). Introduction to educational science (Cet. 1). DOTPLUS.
Harisuddin, M. I. (2019). A bit of the essence of creative thinking & student learning motivation. PT Panca Terra Firma.
Hendra, Afriyadi, H., Tanwir, Hayati, N., Supardi, Laila, S. N., Prakasa, Y. F., Hasibuan, R. P. A., & Asyhar, A. D. A. (2023). Digital based learning media (theory & practice) (Cet. 1). PT Sonpedia Publishing Indonesia.
Lestari, R. D. (2021). Efforts to increase students’ learning motivation in online learning through Wordwall educational game media in class IV SDN 01 Tanahbaya academic year 2020/2021. Scientific Journal of the Teaching Profession, 2(2), 111–116. https://doi.org/10.30738/jipg.vol2.no2.a11309
Nadia, D. O., & Desyandri. (2022). The influence of Wordwall learning media on elementary school student learning outcomes. Didactics: PGSD STKIP Subang Scientific Journal, 8(2), 1924–1933. https://doi.org/10.36989/didaktik.v8i2.497
Ningtia, M. W., & Rahmawati, I. (2022). Development of web-based interactive game learning media, Wordwall application in mathematics learning, money fraction equality material for class II elementary school. Journal of Primary School Teacher Education Research, 10(6), 1304–1318. https://ejournal.unesa.ac.id/index.php/jurnal-penelitian-pgsd/article/view/47174
Nisa, M. A., & Susanto, R. (2022). The effect of using Wordwall-based educational games in mathematics learning on learning motivation. JPGI (Indonesian Teacher Research Journal), 7(1), 140. https://doi.org/10.29210/022035jpgi0005
Novita, L., Sukmanasa, E., & Pratama, M. Y. (2019). Use of video learning media on elementary school student learning outcomes. Indonesian Journal of Primary Education, 3(2), 64–72. https://doi.org/10.17509/ijpe.v3i2.22103
Nurhasana, P. D. (2021). Effectiveness of Macromedia Flash-based social sciences learning media to increase motivation and learning outcomes of elementary school students. Journal of Civics & Social Studies, 5(1), 80–89. https://doi.org/10.31980/civicos.v5i1.1139
Panggabean, S., Nurjehan, R., Gar, N. S., Sari, D. P., Umara, Y., Saija, L. M., Pulungan, S. A., Sitanggang, R. P., Huda, N., Prasetyo, H., Rahmi, P., Hutasuhut, S. H., Fahmi, A., & Djuanda, G. (2022). Mathematics education in elementary schools. CV Indonesian Science Media.
Pradani, T. G. (2022). Tatsa + Galuh + Pradani. Educenter, 1(5), 452–457.
Prastyo, F. (2019). Improving student learning outcomes using the Jigsaw cooperative model (Cet. 1). CV Oase Group.
Ricardo, & Meilani, R. I. (2017). The impact of students’ learning interest and motivation on their learning outcomes. Journal of Office Economics Education, 1(1), 79–92. http://ejournal.upi.edu/index.php/jpmanper/article/view/00000
Ruqoyyah, S. (2021). Mathematics learning in elementary schools. CV Edutrimedia Indonesia.
Simamora, T., Harapan, E., & Kesumawati, N. (2020). Determinant factors that influence student learning achievement. Journal of Educational Management, Leadership and Supervision, 5(2).
Sugiyono. (2021). Educational research methods (quantitative, qualitative, combination, R&D, and educational research) (Cet. 2). Alfabeta.
Surahmawan, A. N. I., Arumawati, D. Y., Palupi, L. R., Widyaningrum, R., & Cahyani, V. P. (2021). Use of Wordwall media as a learning media for the human respiratory system. Pisces, 1(1), 95–105.
Susanto, A. (2019). Learning & learning theory in elementary schools (Cet. 5). Prenadamedia Group.
Sutrisno. (2021). Increasing interest and learning outcomes in ICT network topology material (Cet. 1). Ahlimedia Press.
Syafril, & Zen, Z. (2017). Basics of education (Cet. 1). DATE.
Triana, N. (2021). Experiment-based LKPD: Improving student learning outcomes. Guepedia.
Uno, H. B. (2021). Motivation theory & measurement analysis in the field of education (Cet. 14). PT Bumi Aksara.
Winanti, K., Yuliyani, & Agoestanto, A. (2018). Journal of the Teaching Profession, 4(1), 64–70.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.