IMPROVING THE ABILITY TO ARRANGE WORDS INTO SENTENCES BASED ON MIDDAY ACTIVITIES BY USING WORD PICTURE CARD MEDIA AT CLASS 1.C SD NEGERI 10 KECAMATAN PINGGIR, KABUPATEN BENGKALIS
DOI:
Keywords:
indonesia, picture media, learning outcomes, behavior and skillsAbstract
This was classroom action research (CAR) consisting of two cycles. The main focus in this study was arranging words into sentences based on midday activities by using word picture card media. The subjects of this study were students at grade 1.C SD Negeri 10 Pinggir. The purpose of this study was to improve students’ learning outcomes. The average score of students’ learning outcome in the pre-cycle was 31.68, then it increased to 72.68 in cycle I, and 82.80 in cycle II. The minimum achievement criteria set by the school was 70. In the pre-cycle, 57.14% of students did not achieve the KKM while 42.86% achieved the KKM. Then, in cycle I, 35.71% of the students did not achieve the KKM and the remaining 64.29% achieved the KKM; in cycle II, all students or 100% achieved the KKM. Related to changes in students’ behavior toward self-confidence, discipline, and cooperation as well as knowledge of skills in learning, students’ self-confidence in cycle I began to appear with MT at 60.71%, MB at 32.14%, and SM at 7.14%. For discipline, MT was 72.18%, MB was 39.20%, and SM was 17.88%. Meanwhile, for cooperation, MB was 28.57% and SM was 71.43%. In cycle II, for self-confidence, MT and SM were both 50.00%; for discipline, MB was 35.71% and BC was 64.29%; and for cooperation, B was 14.29% and BC was 85.71%. In cycle I, there was only one error (67.86%) and 2–3 mistakes (32.14%). In cycle II, there was only one error (89.29%) and 2–3 mistakes (10.71%). It can be concluded that the use of picture media increased students’ activity and learning outcomes in writing words into sentences at elementary school.
References
Ahmad, R. (2017). Pengertian media gambar, fungsi, manfaat, macam, dan contoh media gambar terlengkap. Diakses 19 September 2019 dari https://www.pelajaran.co.id/30
Arief, S. S. (2003). Media pendidikan. Jakarta: Raja Grafindo Persada.
Arsyad, A. (2009). Media pembelajaran. Jakarta: Raja Grafindo Persada.
Atmazaki. (2013). Mengungkap masa depan: Inovasi pembelajaran bahasa Indonesia dalam konteks pengembangan karakter cerdas. Padang: Universitas Negeri Padang.
Chatrina, T. A. (2004). Psikologi belajar. Semarang: UPT MKK Universitas Negeri Semarang.
Djamarah, S. B., & Zein, A. (2006). Strategi belajar mengajar (Edisi revisi). Jakarta: PT Rineka Cipta.
Mukijar. (2018). Pengertian media gambar lengkap dengan contoh, fungsi, manfaat, dan macam-macamnya. Diakses 1 September 2019 dari https://www.markijar.com/08/beranda
Mulyasa, E. (2008). Menjadi guru profesional: Menciptakan pembelajaran kreatif dan menyenangkan. Bandung: Remaja Rosdakarya.
Purwanto, N. (2012). Hasil belajar kognitif siswa bidang studi pendidikan agama Islam. Diakses 1 September 2019 dari https://perahujagad.blogspot.co.id
Sanjaya, W. (2010). Penelitian tindakan kelas. Jakarta: Prenada Media.
Sardiman. (2005). Interaksi dan motivasi belajar mengajar. Jakarta: Raja Wali Pers.
Sardiman, A. M. (2003). Interaksi dan motivasi belajar mengajar. Jakarta: PT Raja Grafindo Persada.
Setiawan. (2019). Pengertian media gambar: Jenis, fungsi, manfaat, karakteristik, kelebihan, kekurangan, prinsip, dan contoh. Diakses 19 Juli 2019 dari https://www.gurupendidikan.co.id
Sudjana, N. (2001). Metode dan teknik pembelajaran partisipatif. Bandung: Falah.
Wardani, I. G. A. K. (2011). Penelitian tindakan kelas. Jakarta: Universitas Terbuka.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.