DEVELOPING ANDROID-BASED TEAM GAMES TOURNAMENT (TGT) TYPE COOPERATIVE LEARNING FOR STUDENTS’ ACADEMIC ACHIEVEMENT IN BIOLOGY
Abstract
The students were rarely willing to give arguments and answers to the teacher during the learning process because they were not used to complete learning problems by themselves and they were already accustomed to accept all of the explanation from the teachers. This learning process made students to take all of the concepts without potential processing existed in themselves and around them. One way to improve this was by implementing an appropriate learning model as well as by briefly delivering or presenting the materials which collaborated telling or transmission, organizing students’ activities and making learning possible, as well asthe learning problems faced at present. This research aimed to produce the learning model which applied team games tournament method and assisted by Android with a good quality and worthy to be implemented during the learning process. It also aimed to describe how well the quality of the learning model was. This research was conducted by using ADDIE development method. The results indicated that the learning model fulfilled the aspects of validity, practicality, and effectiveness. Based on the score obtained, the material validation = 99, so the validation value = 66. The score of practicality = 98 with a percentage of 78.4% which was in Good category. The learning model was effective if there was an increase in students’ learning outcomes before and after using the model developed. The minimum criteria of learning mastery could be achieved if at least 75% of the total students got a score >70 in increasing learning outcomes.
Keywords
Full Text:
PDF (Bahasa Indonesia)References
Afandi, M., Chamalah, E., & Wardani, O. P. (2013). Model Dan Metode Pembelajaran Di Sekolah. In Perpustakaan Nasional Katalog Dalam Terbitan (KDT) (Vol. 392, Issue 2). https://doi.org/10.1007/s00423-006-0143-4
Agusminarti. (n.d.). penerapan kooperatif TGT.
Chasanah. (2018). Team Game TournamentBased Innovative Question for Improving Learning Motivation and Creative Thinking Skills Students. 8(4), 15–21. https://doi.org/10.9790/7388-0804041521
Herpratiwi, Darsono, Sasmiati, & Pujiyatli. (2018). Cooperative learning and learning achievement in social science subjects for sociable students. Egitim Arastirmalari - Eurasian Journal of Educational Research, 2018(75), 81–98. https://doi.org/10.14689/ejer.2018.75.5
Juwita, L., Sari, N. P. W. P., & Septianingrum, Y. (2017). The Effect of Team Game Tournament (TGT) Cooperative Learning Method Application Towards Learning Motivation and Achievement. Indonesian Nursing Journal of Education and Clinic (Injec), 2(2), 154. https://doi.org/10.24990/injec.v2i2.142
Listyarini, Dwi Wahyu; As’ari, A. R. F. (2018). Pengaruh Model Teams Games Tournament Berbantuan Permainan Halma terhadap Minat dan Hasil Belajar pada Materi Bunyi Siswa Kelas IV Sekolah Dasar. Jurnal Pendidikan: Teori, Penelitian, Dan Pengembangan, 3(5), 538–543. http://journal.um.ac.id/index.php/jptpp/ article/view/10930/5283
Luo, Y. J., Lin, M. L., Hsu, C. H., Liao, C. C., & Kao, C. C. (2020). The effects of team-game-tournaments application towards learning motivation and motor skills in college physical education. Sustainability (Switzerland), 12(15), 1–12. https://doi.org/10.3390/su12156147
Nadrah, N., Tolla, I., Ali, M. S., & Muris, M. (2017). The Effect of Cooperative Learning Model of Teams Games Tournament (TGT) and Students’ Motivation toward Physics Learning Outcome. International Education Studies, 10(2), 123. https://doi.org/10.5539/ies.v10n2p123
Nurcahyo, F. H., Masykuri, M., & Utami, B. (2018). Penerapan Model Pembelajaran Teams Games Tournament Dilengkapi Media Logbook Chemistry-Kartu Destinasi untuk Meningkatan Keaktifan dan Prestasi Belajar Siswa pada Pokok Bahasan Alkana, Alkena dan Alkuna Kelas X-6 SMAN Kebakkramat Tahun Ajaran 2015/2016. Jurnal Pendidikan Kimia, 7(1), 1. https://doi.org/10.20961/jpkim.v7i1.24548
Nurdyansyah, & Fahyuni, E. F. (2016). Inovasi Model. In Nizmania Learning Center.
Rahim, S., & Atuna, H. (2019). The Effect of Teams Games Tournament (Tgt) Cooperative Learning Models On Students’ Learning Outcomes in Natural Sciences Learning in Elementary School. 178(ICoIE 2018), 483–485. https://doi.org/10.2991/icoie-18.2019.103
Rohmah, E. A., & Wahyudin, -. (2017). Pengaruh Model Pembelajaran Kooperatif Tipe Teams Games Tournament (Tgt) Berbantuan Media Game Online Terhadap Pemahaman Konsep Dan Penalaran Matematis Siswa. EduHumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 8(2), 126. https://doi.org/10.17509/eh.v8i2.5135
Rumayon, leo nelson barce, Prstiliano, J., & Paseleng, mila c. (n.d.). arikel design TGT.pdf.
Salam, A., Hossain, A., & Rahman, S. (2015). Teams Games Tournaments ( TGT ). Cooperative Technique for Learning Mathematics in Secondary Schools in Bangladesh. Malaysian Online Journal of Educational Technology, 3(3), 271–287. https://doi.org/10.4471/redimat.2015.1519
Santika, R. R., Ramadhan, K., Andri, M., Solehuddin, A., & Juanita, S. (2019). Implementasi Game Edukasi Belajar Bahasa Inggris Dengan Metode Game Development Life Cycle Dan Pendekatan Taksonomi Bloom. Jurnal Universitas Budi Luhur, c, 392–402.
Sari, S. R., & Munoto. (2018). Pengembangan Perangkat Pembelajaran Menerapkan Model Pembelajaran Kooperatif Tipe TGT ( Teams Games Tournament ) Berbasis Permainan Ludo Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran Perekayasaan Sistem Antena Kelas XI SMK Negeri 3 Surabaya. Journal Pendidikan Teknik Elektro, 7(2), 215–223.
Slavin, R. (1985). Learning to Cooperate, Cooperating to Learn. In Plenum Press (1st ed.).
Tombak, B., & Altun, S. (2016). İşbirliğine Dayalı Öğrenmenin Etkisi: Üniversite Örneği. Egitim Arastirmalari - Eurasian Journal of Educational Research, 64, 173–196. https://doi.org/10.14689/ejer.2016.64.10
Veloo, A., Md-Ali, R., & Chairany, S. (2016). Using cooperative teams-game-tournament in 11 religious school to improve mathematics understanding and communication. Malaysian Journal of Learning and Instruction, 13(2), 97–123. https://doi.org/10.32890/mjli2016.13.2.4
Wahyuningsih, P. I., Khoiri, N., & Eka Subekti, E. (2019). Keefektifan Model Pembelajaran Tgt (Team Games Tournament) Berbantu Media Papan Putar Untuk Meningkatkan Prestasi Belajar Siswa Kelas Iv Pembelajaran Tematik. Indonesian Journal Of Educational Research and Review, 2(2), 155–161. https://doi.org/10.23887/ijerr.v2i2.17337
Walfiani, W., Kurnia, D., & Irawati, R. (2016). Penerapan model pembelajaran kooperatif tipe TGT(Teams- Games-Tournaments) untuk Meningkatkan Hasil Belajar Siswa pada materi pemanfaatan sumber daya alam. Jurnal Pena Ilmiah, 1(1), 191–200. https://doi.org/10.23887/jisd.v1i1.10128
Wananda, hadi apriyanto, & agus budi santoso. (2020). Perangkat Pembelajaran Kooperatif team games Tournament (TGT) menggunakan media edukasi monopoli untuk meningkatkan hasil belajar siswa pada mata pelajaran dasar listrik dan elektronika. Jurnal Pendidikan Teknik Elektro. V, 09, 559–568.
Yunanda, H., Advinda, L., & Sumarmin, R. (2018). Effects of Cooperative Learning Model Type Games Teams Tournament ( TGT ) and Entry Behavior Student to Learning Competence Class XI IPA Senior High School 1 Lengayang. Internasional Journal of Progressive Sciences and Technologies, 6(2), 329–339.
DOI: http://dx.doi.org/10.33578/pjr.v4i6.8192
Refbacks
- There are currently no refbacks.
Copyright (c) 2020 JURNAL PAJAR (Pendidikan dan Pengajaran)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
JURNAL PAJAR (Pendidikan dan Pengajaran)
Secretariat
Program Studi Pendidikan Guru Sekolah Dasar
Gedung B1, FKIP Universitas Riau
Kampus Bina Widya Km. 12,5 Simpang Baru Panam
Pekanbaru Riau Indonesia 28293
e-mail : pajar@ejournal.unri.ac.id