The Use of Quizwhizzer-Based Learning Media to Increase Class XI Students’ Learning Interest in Economics Subjects at SMAN 1 Mandau
Abstract
The present study analyzes the differences in students' learning interests before and after using quizwhizzer-based learning media. This research was carried out at SMAN 1 Mandau in class XI in the economics group. The research uses an experimental method with the One Group Pretest-Posttest Design model. The data collection method uses a questionnaire, and the data analysis technique uses descriptive statistical analysis and difference tests (t-test). The research results show that there are differences in students' learning interests before and after using quizwhizzer-based learning media. This is proven by the pretest results of interest in learning of 67.63, where students were quite interested in participating in learning before using quizwhizzer-based learning media. Then, after using quizwhizzer-based learning media there was a change in students' interest in learning, which increased to 73.62, which means that learning media quizwhizzer-based can increase students' interest in learning. The results of the different tests (t-test) show that the tcount value obtained is 6,912 while the ttable value is 1,692, so the tcount > ttable value so it can be concluded that there is a difference in students' learning interest before and after using quizwhizzer-based learning media. Thus, teachers are expected to be able to use this media during the learning process because quizwhizzer-based learning media can increase students' interest in learning. This research can be a reference for increasing students' interest in learning. And future researchers can use premium quizwhizzer-based learning media to obtain features more complete.
Keywords
Full Text:
PDF (ENGLISH)References
Aghni, R. I. (2018). Fungsi Dan Jenis Media Pembelajaran Dalam Pembelajaran Akuntansi. Jurnal Pendidikan Akuntansi Indonesia, 16(1). https://doi.org/10.21831/jpai.v16i1.20173
Ahmad Fadillah, & Bilda, W. (2019). Pengembangan Video Pembelajaran Berbantuan Aplikasi Sparkoll Videoscribe. Jurnal Gantang, 4(2), 177–182. https://doi.org/10.31629/jg.v4i2.1369
Akbar, A., & Noviani, N. (2019). Tantangan dan Solusi dalam Perkembangan Teknologi Pendidikan di Indonesia. Prosiding Seminar Nasional Pendidikan Program Pascasarjana Universitas Pgri Palembang, 2(1), 18–25.
Akrim, A. (2022). Strategi Peningkatan Daya Minat Belajar Siswa (Belajar Pai Mencetak Karakter Siswa). Aksaqila Jabfung
Alam, Y. (2018). Dampak Minat Belajar Terhadap Prestasi Belajar Siswa Pada Smk Pgri 1 Palembang. MOTIVASI: Jurnal Manajemen Dan Bisnis, 3(2), 573–591.
Alfansyur, A., & Mariyani, M. (2019). Pemanfaatan Media Berbasis Ict “Kahoot” Dalam Pembelajaran Ppkn Untuk Meningkatkan Motivasi Belajar Siswa. Bhineka Tunggal Ika: Kajian Teori Dan Praktik Pendidikan PKn, 6(2), 208–216. https://doi.org/10.36706/jbti.v6i2.10118
Anggraini, R. H. (2018). Implementasi Klasifikasi Media dalam Pembelajaran. Universitas Muhammadiyah Sidoarjo, 1(1), 221.
Bahij, A. AL, & Santi, A. U. P. (2018). Pengembangan Pembelajarn IPA SD. In Fakultas Ilmu Pendidikan UMJ.
Dalimunthe, H. A. (2021). Faktor-faktor yang mempengaruhi minat belajar matematika pada anak usia dini (6-10 tahun) Komunitas Kampung Aur. Jurnal Social Library, 1(2), 49–53. https://doi.org/10.51849/sl.v1i2.34
Dewi, N. L. P. S., & Manuaba, I. B. S. (2021). Pengembangan Media Pembelajaran Powerpoint Interaktif Pada Mata Pelajaran IPA Siswa Kelas VI SD. Jurnal Penelitian Dan Pengembangan Pendidikan, 5(1), 76–83.
Faijah, N., Marhaeni, N. H., Mercu, U., & Yogyakarta, B. (2022). Students’ Responses to QuizWhizzer Educational Game to Strengthen Mathematical Concept Understanding Ability. 4(2), 94–104.
Feranti, N. (2021). Upaya Guru Dalam Meningkatkan Minat Belajar Siswa. Al-Ihtirafiah: Jurnal Ilmiah Pendidikan Guru Madrasah Ibtidaiyah, 54. https://doi.org/10.47498/ihtirafiah.v1i01.598
Gusmania, Y., & Wulandari, T. (2018). Efektivitas penggunaan media pembelajaran berbasis video terhadap pemahaman konsep matematis siswa. Pythagoras, 7(1), 61–67. https://doi.org/10.33373/PYTHAGORAS.V7I1.1196
Husna, A., & Rowin, I. A. (2023). Penggunaan Media Kartu untuk Meningkatkan Minat Belajar Bahasa Arab siswa kelas VII MTs N Tanjunganom Nganjuk. 1(1), 49–70.
Iskandar, S., Rosmana, P. S., Fazriyah, A., Febriyano, A., & Rosyada, A. A. (2023). Pengembangan Media Pembelajaran QuizWhizzer dan Kinemaster untuk Meningkatkan Motivasi Belajar Siswa di Sekolah Dasar. Journal on Education, 5(2), 3339–3345. https://doi.org/10.31004/joe.v5i2.991
Magdalena, I. (2021). Perkembangan Peserta Didik Sekolah Dasar. CV Jejak (Jejak Publisher)
Maharani, M., Supriadi, N., & Widiyastuti, R. (2018). Media Pembelajaran Matematika Berbasis Kartun untuk Menurunkan Kecemasan Siswa. Desimal: Jurnal Matematika, 1(1), 101. https://doi.org/10.24042/djm.v1i1.2036
Ole, A. A., & Makausi, T. D. (2022). Hubungan Kreativitas Mengajar Guru dan Minat Belajar Siswa. Journal on Education, 5(1), 961–968. https://doi.org/10.31004/joe.v5i1.699
Prayuda, I. C., Agung, P., Mashari, A., & Kunci, K. (2022). Pengaruh Teknik Ice Breaking Terhadap Minat Belajar Peserta Didik Kelas II SD Negeri 21 Negeri Katon Kabupaten Pesawaran. 4(1), 1–5.
Reski, N. (2021). Tingkat Minat Belajar Siswa Kelas IX Smpn11 Kota Sungai Penuh. Jurnal Inovasi Penelitian, 1(11), 2485–2490.
Sati, S., Setiana, D., & Amelia, A. N. (2021). Implementasi Pembelajaran E-Learning Terhadap Minat Belajar Peserta Didik di Masa Pandemi Covid-19. Jurnal Basicedu, 6(1), 51–57. https://doi.org/10.31004/basicedu.v6i1.1899
Septiani, A., & Santi, A. U. P. (2022). Pengaruh Aplikasi Quizwhizzer Terhadap Minat Belajar Siswa Kelas IV pada Materi Sumber Energi. Seminar Nasional Penelitian LPPM UMJ.
Shofiya Launin, Wahyu Nugroho, & Angga Setiawan. (2022). Pengaruh Media Game Online Wordwall Untuk Meningkatkan Minat Belajar Siswa Kelas IV. JUPEIS: Jurnal Pendidikan Dan Ilmu Sosial, 1(3), 216–223. https://doi.org/10.55784/jupeis.vol1.iss3.176
Siregar, A., Fitri, A., Assingkily, R., Handayani Nasution, R., & Amalia, S. (2023). Bimbingan Kelompok untuk Mengembangkan Minat Belajar Mimbar Kampus: Jurnal Pendidikan dan Agama Islam. 22(1), 181–191. https://doi.org/10.17467/mk.v22i1.2282
Sulistiyani, P. S., Huliatunisa, Y., & Magdalena, I. (2023). Peran guru dalam meningkatkan minat belajar siswa kelas iii di sdn keboncau iv kecamatan teluknaga kabupaten tangerang. Pendas: Jurnal Ilmiah Pendidikan Dasar, 08 (9), 1778–1790.
Supriyono. (2018). Pentingnya Media Pembelajaran Untuk Meningkatkan Minat Belajar Siswa. Pendidikan Dasar, II, 43–48.
Susanto, D. A., & Ismaya, E. A. (2022). Pemanfaatan Aplikasi Quizwhizzer Pada PTM Terbatas Muatan Pelajaran IPS Bagi Siswa Kelas VI SDN 2 Tuko. Cokroaminoto Journal of Primary Education, 5(1), 104–110. https://doi.org/10.30605/cjpe.512022.1583
Wahyuningsih, F., Dyah Woroharsi, R. P., Saksono, L., & Imam Samsul, S. (2021). Utilization of QuizWhizzer Educational Game Applications as Learning Evaluation Media. Advances in Engineering Research, 209(Ijcse), 148–152. www.quizwhizzer.com.
DOI: http://dx.doi.org/10.33578/pjr.v8i6.9725
Refbacks
- There are currently no refbacks.
Copyright (c) 2024 JURNAL PAJAR (Pendidikan dan Pengajaran)
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
JURNAL PAJAR (Pendidikan dan Pengajaran)
Secretariat
Program Studi Pendidikan Guru Sekolah Dasar
Gedung B1, FKIP Universitas Riau
Kampus Bina Widya Km. 12,5 Simpang Baru Panam
Pekanbaru Riau Indonesia 28293
e-mail : pajar@ejournal.unri.ac.id