The Effectiveness of Integrated Augmented Reality Media With Lamongan Local Culture to Overcome Difficulties in Understanding Pancasila in The Second and Fifth Principles in Elementary School Students
DOI:
Keywords:
augmented reality, lamongan local culture, media effectiveness, pancasila education, elementary schoolAbstract
Difficulties in understanding the values of Pancasila persist among elementary school students, especially in the second and fifth precepts, which contain abstract concepts of humanity and social justice. Learning that is still dominated by conventional methods makes it difficult for students to connect the material to real-life experiences. This study aims to analyze the effectiveness of Augmented Reality (AR) media integrated with Lamongan local culture in overcoming difficulties in understanding Pancasila in the second and fifth precepts in elementary school students. The research uses a quantitative approach with a quasi-experimental pretest-posttest control-group design. The research subjects were 64 elementary school students, divided into two groups: 32 in the experimental group and 32 in the control group. The experimental group obtained learning using AR media integrated with Lamongan local culture, while the control group used conventional learning media. Data collection was carried out through Pancasila understanding tests, observation sheets, and student response questionnaires. Data analysis used the N-Gain test, the independent-samples t-test, and effect size to determine the level of media effectiveness. The study's results show that integrating AR media with Lamongan local culture significantly increases students' understanding compared to conventional learning. The experimental group's posttest score was higher than the control group's, with moderate to substantial improvement in N-Gain results. The three-dimensional visualization and interactivity displayed through AR technology help students understand the meaning of just and civilized human values and social justice for all Indonesian people in a more concrete way. In addition, integrating Lamongan's local culture provides a learning context close to students' lives, thereby increasing engagement, motivation, and meaningful learning experiences. Thus, Lamongan's locally integrated AR media has proven effective in overcoming difficulties in understanding the second and fifth precepts of Pancasila among elementary school students and has the potential to become an innovation in Pancasila Education that is relevant to the demands of 21st-century education.
References
Afandi, M., Pratama, G., Yustiana, S., Rachmadtullah, R., Ismiyanti, Y., & Wahyuningsih, S. (2026). Integrating local folklore animation of Barong Putih into civic education to promote indigenous cultural conservation among primary school students. Cogent Education
Ahdhianto, E., Barus, Y., & Thohir, M. (2025). Augmented reality as a game changer in experiential learning: Exploring its role cultural education for elementary schools. Journal of Pedagogical Research
Aldeeb, F., Sallabi, O., Elaish, M., & Hwang, G.-J. (2024). Enhancing students' learning achievements, self-efficacy, and motivation using mobile augmented reality. Journal of Computer Assisted Learning, 40, 1823-1837.
Hidayat, A. N., Gunansyah, G., & Puspita, A. M. I. (2025). The Role of Indigenous Culture-Based Augmented Reality Media in Improving Cultural Understanding in Elementary Schools. Journal of Innovation and Research in Primary Education, 4(3), 576-584.
Koumpouros, Y. (2024). Revealing the true potential and prospects of augmented reality in education. Smart Learning Environments, 11.
Made, I., Dharma, A., Dantes, N., Lasmawan, W., & Suastika, N. (2025). Effectiveness of digital storybooks based on Balinese culture for enhancing cultural-civic literacy and Pancasila education outcomes. Journal of Education and e-Learning Research
Mansour, N., Aras, C., Staarman, J., & Alotaibi, S. (2024). Embodied learning of science concepts through augmented reality technology. Education and Information Technologies, 30, 8245-8275.
Nurasiah, I., Sumantri, M., Nurhasanah, N., & Casmana, A. (2022). Cultural values' integration in character development in elementary schools: The sukuraga as learning media. Frontiers in Education
Puspita, A. M. I., & Setyaningtyas, D. (2022). Pengembangan Media Pop-Up Book Berbasis Kearifan Lokal Sebagai Penguatan Pendidikan Karakter Gotong Royong. Jurnal Educatio FKIP UNMA, 8(3), 915–922.
Puspita, A. M. I., Euanggelion, K. W., Ramadhan, S. A. F., & Putra, B. P. (2024). Pengamalan Nilai Nilai Pancasila Dalam Kehidupan Berbangsa Dan Bernegara Dengan Menumbuhkan Rasa Kesadaran Melalui Hak Dan Kewajiban. Khatulistiwa: Jurnal Pendidikan Dan Sosial Humaniora, 4(2), 108–112.
Puspita, A. M. I., & Suprapto, N. (2025). The Implementation of the Mendhak Sanggring Tradition as an Ethnopedagogical Learning Resource in Elementary School. Jurnal Elementaria Edukasia, 8(4), 589-596.
Sakti, S., Endraswara, S., & Rohman, A. (2024). Integrating local cultural values into early childhood education to promote character building. International Journal of Learning, Teaching and Educational Research
Sari, Y. Y. (2025). Integrating neuroscience-based augmented reality media for character education. International Journal of Information and Education Technology
Septinaningrum, S., Hakam, K., Setiawan, W., & Agustin, M. (2022). Developing of augmented reality media containing Grebeg Pancasila for character learning in elementary school. Ingénierie des systèmes d'information
Wardani, S., Rahmawati, S., Rianto, R., Witanti, A., & Riasti, B. (2025). Integrating digital technology into traditional game-based learning to cultivate local wisdom values among elementary school students in Bantul, Indonesia. International Journal of Information and Education Technology
Downloads
Published
Issue
Section
License
Copyright (c) 2026 Riska Dwi Berilana Pasiyantiningsih, Maretha Dellarosa, Ari Metalin Ika Puspita (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.