Development of Interactive Learning Media Based on Classpoint in Argumentation Text for Class XI Senior High School Students

Authors

  • Anisa Putri Rahayu Riau University image/svg+xml Author
  • Elvrin Septyanti Universitas Riau, Pekanbaru Author
  • Silvia Permatasari Universitas Riau, Pekanbaru Author

DOI:

https://doi.org/10.33578/pjr.v9i3.86

Keywords:

interactive learning media, classpoint, argumentation texts

Abstract

This study aims to develop interactive learning media based on ClassPoint in learning argumentation text for students of Class XI at Senior High School 2 Tambang. This research is motivated by students' low understanding of argumentation text, which is caused by teachers' limitations in providing interesting learning media and low student involvement in the learning process. Conventional method tends to be unable to meet the needs of 21st-century students who are familiar with technology and demand participatory learning. Therefore, ClassPoint-based interactive media was developed to improve students' understanding and active involvement. This study used a Research and Development (R&D) approach with the ADDIE development model, which includes the stages of analysis, design, development, implementation, and evaluation. The research subjects were 32 students of class XI at Senior High School 2 Tambang. Data collection techniques were conducted through interviews, questionnaires, and tests, with descriptive qualitative, quantitative, and descriptive statistical data analysis. The results reveal that the media developed was very valid according to material experts (93%), linguists (95%), and media experts (92%). The media is effective for student learning outcomes with an average posttest score of 85.22 and significance <0.001. The media practicality was also high according to students (92.19%), teachers (95.00%), and observers (93.75%). This research contributes to developing technology-based learning media and provides proper solutions to improve the quality of argumentation text learning in senior high schools.

References

Abdullah, R. (2016). Pembelajaran dalam Perspektif Kreativitas Guru dalam Pemanfaatan Media Pembelajaran. Lantanida Journal, 4(1), 35–49. https://doi.org/10.22373/lj.v4i1.1866

Aldi, Mapincara, A., & Mus, S. (2021). Persepsi Siswa tentang Penggunaan Media Pembelajaran

Digital di SMP Negeri 1 Bantaeng. Jurnal Ilmiah Pendidikan dan Pengembangan Pembelajaran, 10(10).

Alti, R. M., Anasi, P. T., Silalahi, D. E., Fitriyah, L. A., Hasanah, H., Akbar, M. R., Arifianto, T., Kamaruddin, I., Malahayati, E. N., Hapsari, S., Jubaidah, W., Yanuarto, W. N., Agustianti, R., & Kurniawan, A. (2022). Media Pembelajaran (T. P. Wahyuni (ed.); 1 ed.). PT. Global Eksekutif Teknologi.

Anggraeni, F., & Wachidah, K. (2024). Desai Media Pembelajaran Ensiklopedia Interaktif Bagi Penyandang Difabel. Jurnal Pendidikan dan Media Pembelajaran (JUNDIKMA), 03(01).

Arifin, M., Syahputra, H., & Batubara, I. H. (2022). Media Pembelajaran Berbasis ICT. In

UMSUPRESS (1 ed.). UMSUPRESS.

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. Springer Science + Bussines Media. https://doi.org/10.1007/978-0-387-09506-6

Dwiyanti, U. A., Arsyad, W., & Adnan. (2024). Implikasi Penggunaan Media Pembelajaran Digital terhadap Perkembangan Kognitif Siswa Ditinjauh dari Teori Jean Piaget. 7(12), 13557–13561.

Fitriana, N. (2023). Peningkatan Keaktifan Peserta Didik Melalui Media Persentasi Classpoint dan Game Edukasi (Quizizz & Kahoot) pada Pembelajaran Kimia. ACTION : Jurnal Inovasi Penelitian Tindakan Kelas dan Sekolah, 3(1), 35–41. https://doi.org/10.51878/action.v3i1.1982

Hendra, Afriyadi, H., Tanwir, Hayati, N., Supardi, Laila, sinta nur, Prakasa, yana fajar, Hasibuan, rahmat putra ahmad, & Asyhar, achmad dzulfikri almufti. (2023). Media Pembelajaran Berbasis Digital. In Mahesa (Vol. 1, Nomor 1).

Huda, M. K., Latif, M. A., Rifaldi, M. R., Wisely, S. C., Muhsin, Z. A., & Fajri, H. K. (2024). Pengaplikasian Internet of Things ( IoT ) dalam Mata Kuliah Sistem Operasi di Prodi Teknik Informatika Universitas Negeri Semarang. 1(1), 135–143.

Julianto, I. R. (2022). Integrasi Pendidikan Karakter pada Digitalisasi Pembelajaran Bahasa Indonesia. Klitika: Jurnal Ilmiah Pendidikan Bahasa dan Sastra Indonesia, 4(2), 120–125.

Kristanto, A. (2016). Media Pembelajaran. In Bintang Sutabaya.

Miftah, M., & Nur Rokhman. (2022). Kriteria Pemilihan dan Prinsip Pemanfaatan Media Pembelajaran Berbasis TIK Sesuai Kebutuhan Peserta Didik. Educenter : Jurnal Ilmiah Pendidikan, 1(4), 412–420. https://doi.org/10.55904/educenter.v1i4.92

Muliani, D. E., Azmi, K., Alius, M., Sulvayenti, A., & Amelia, L. (2024). The Influence of Classpoint Media on the Learning Motivation of Physics Education Study Program Students. Kasuari: Physics Education Journal, 7(1), 13–22.

Ramadhani, A. N., & Raharjo. (2024). Development of ClassPoint Integrated PowerPoint Spin Game Media to Improve Critical Thingking Skills on Excretory System Material in Senior High School. 13(2), 313–322.

Rizka, M., Permatasari, S., Arianto, J., Sari, F. A., Isjoni, M. Y. R., & Sahara, S. (2025). Case Study-Based Learning Media Innovation Integrated With Lumi Education to Improve Student Critical Thinking. Jurnal PAJAR (Pendidikan dan Pengajaran), 9(2), 243–249.

Sari, S. P., Septyanti, E., & Permatasari, S. (2023). Audiovisual Media Influence on Skills Writing Job Application Letter Class XII Students at SMAN 1 Pangkalan Lesung. JETISH: Journal of Education Technology Information Social Sciences and Health, 2(1), 615–623. Sultan, M. A., Sainal, Z., Djabba, R., Muslimin, & Mukhlisa, N. (2023). PKM Pelatihan

Pengembangan Media Pembelajaran Berbasis Canva. Prosiding Seminar Nasional Hasil Pengabdian 2023, 688–692.

Sundari, D. H., & Muhlis, I. (2021). Penerapan Media Presentasi Classpoint untuk Meningkatkan Hasil Belajar Siswa pada Mata Pelajaran Bahasa Inggris MAN 19 Jakarta. Jurnal Pemikiran dan Pengembangan Pembelajaran, 3(3), 1–9.

Wahyuningsih, S. R., Saleh, J., Syakhruni, S., & Rahman, W. (2023). Penggunaan Media Pembelajaran Interaktif dengan ClassPoint pada Mata Pelajaran Seni Budaya yang Sesuai dengan Pembelajaran Abad 21 di SMP Negeri 3 Polewali. Jurnal Pemikiran dan Pengembangan Pembelajaran, 5(3), 873–880.

Zaki, R. A., & Islam, M. A. (2022). Pengembangan Media Pembelajaran Menggambar Ilustrasi Berbasis Motion Graphic. Jurnal Seni Rupa, 10(3), 27–37.

Zulhafizh, Z., & Permatasari, S. (2020). Developing Quality of Learning in the Pandemic Covid- 19 Through Creative and Critical Thinking Attitudes. JURNAL PAJAR (Pendidikan dan Pengajaran), 4(5), 937–949. https://doi.org/http://dx.doi.org/10.33578/pjr.v4i5.8080

Downloads

Published

2025-06-04

Issue

Section

Articles

Most read articles by the same author(s)