Profile of Students' Cognitive Learning Outcome Completeness in Biotechnology Learning Through Kahoot-Assisted Game Tournament Teams
DOI:
Keywords:
students’ cognitive learning outcomes, biotechnology, teams game tournament, kahootAbstract
Biotechnology learning is inherently connected to the application of biological sciences in everyday life; therefore, its instructional process requires engaging and student-centered learning strategies to enhance conceptual understanding. One learning model that effectively fosters an enjoyable and interactive learning environment is the Teams Game Tournament (TGT) model, which organizes learning activities in the form of academic tournaments. The integration of digital media such as Kahoot further increases student engagement, motivation, and learning attractiveness. This study aimed to examine the profile of students’ cognitive learning outcome completeness in biotechnology learning through the implementation of a Kahoot-assisted Teams Game Tournament model. The research employed a pre-experimental method using a one-shot case study design. The research subjects consisted of 36 students from class XII IPA 3 at SMA Islam Sultan Agung 1 Semarang. The findings indicate that students achieved mastery learning in biotechnology content through the Kahoot-assisted TGT model. This is evidenced by an average post-test score of 84.4, which exceeds the minimum mastery criterion (KKM) of 77. Furthermore, statistical analysis shows a significant learning outcome, as indicated by a Sig. (2-tailed) value of 0.002 (< 0.05) and a t-count value greater than the t-table value. These results demonstrate that the Kahoot-assisted Teams Game Tournament model is effective in improving students’ cognitive learning outcomes in biotechnology learning.
References
Amalia, D. R. (2023). Validity and practicality of LKPD PjBL (Project Based Learning) biotechnology materials to train bioentrepreneurship skills. BioEdu: Unesa Scientific Journal, 12(2), 515–524.
Hakim, S. A., & Syofyan, H. (2017). The effect of cooperative learning model type Teams Games Tournament (TGT) on science learning motivation of fourth-grade students at SDN Kelapa Dua 06 Pagi, West Jakarta. International Journal of Elementary Education, 1(4), 249–263.
Hikmah, M., Anwar, Y., & Hamid, R. (2019). The application of the Teams Games Tournament (TGT) learning model on students’ motivation and learning outcomes in animal kingdom material for grade X students. Journal of Learning Biology: Studies of Biology and Learning, 5(1), 46–55.
Ismah, Z., & Ernawati, T. (2018). The effect of Teams Games Tournament (TGT) cooperative learning model on science learning outcomes of junior high school students based on cooperation skills. Mipa Incandescent Journal, 13(1), 82–85.
Kristiana, et al. (2017). The influence of the Teams Games Tournament (TGT) learning model using puzzle media on student activeness and cognitive learning outcomes in excretory system material. Biome: Scientific Journal of Biology, 6(2), 78–92.
Liu, A. A., & Ilyas. (2020). The effect of Zoom Cloud Meeting-based online learning on physics students’ learning outcomes. Journal of Physical and Scientific Education, 6(1), 34–38.
Main, D. G., & Heldisari. (2021). Learning dynamics in a guitar ensemble viewed from affective, cognitive, and psychomotor aspects. Journal of Music Education and Performing Arts (JMEPA), 1(1), 16–22.
Mora, D. T. (2017). Improving learning outcomes and student learning activities through the combination of Teams Games Tournament (TGT) and brainstorming techniques (Doctoral dissertation). Universitas Negeri Medan.
Muhaimin, et al. (2019). A sequential explanatory investigation of TPACK: Indonesian science teachers’ survey and perspectives. Journal of Technology and Science Education, 9(3), 269–281.
Murron, et al. (2023). Socialization of new paradigm learning in the independent curriculum in elementary schools. BERNAS: Journal of Community Service, 4(1), 880–888.
Nurhasanah, S., & Sobandi, A. (2016). Learning interest as a determinant of student learning outcomes. Journal of Office Management Education, 1(1), 128–135.
Nurhidayah, S. (2018). Application of the Teams Games Tournament (TGT) cooperative learning model to increase biology learning activities and outcomes. Journal of Tambusai Education, 2(2), 226–239.
Pasaribu, M. H., & Listiani, T. (2021). Optimization of online learning media in encouraging student active learning in mathematics. Journal of Holistic Mathematics Education, 5(1), 44–60.
Riana, S., et al. (2021). Utilization of multimedia-based learning technology for biology learning: A mini review. In Proceedings of the 6th National Seminar, University of Muhammadiyah Malang (pp. 173–176).
Sadikin, A. (2015). Relationship between emotional quotient (EQ) and biology learning outcomes. BIODIC, 1(1), 1–11.
Santika, & Khoiriyah. (2023). Differentiated learning and the relevance of Ki Hajar Dewantara’s pedagogical vision in realizing freedom of learning. Journal of Education and Counseling, 5(1), 4827–4832.
Wahyuni, S. (2018). Application of cooperative learning type Teams Games Tournament (TGT) to improve cognitive learning outcomes in biology. Tower of Science, 12(80), 145–150.
Wijayanti, A. (2016). Implementation of Teams Games Tournament (TGT) cooperative learning model to improve understanding of basic physics concepts. PIJAR MIPA, 6(1), 15–21.
Yulia, A., Juwandani, E., & Mauliddya, D. (2020). Cooperative learning models. In Proceedings of the National Seminar on Education and Multidiscipline (SNIPMD 3) (pp. 223–227).
Zulfira, et al. (2023). The effect of applying the Teams Games Tournament (TGT) cooperative learning model on biology learning outcomes in biodiversity materials. BIODIK: Scientific Journal of Biology Education, 5(3), 273–285.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.