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THE USE OF SOCIAL MEDIA AS AN EFFECTIVE LEARNING MEDIUM DURING THE COVID-19 PANDEMIC
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PENGARUH MODEL THINK PAIR SHARE DAN MEDIA CROSSWORD PUZZLE UNTUK MENINGKATKAN MINAT BELAJAR MATEMATIKA SISWA SEKOLAH DASAR DI NGEMBALREJO BAE KUDUS
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The Effect of Digital Learning Media Based on Wordwall Games on Students’ Learning Outcomes and Learning Motivation at SDN 17 Prabumulih
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THE EFFECTIVENESS OF USING WORD WALL-BASED LEARNING MEDIA IN INCREASING STUDENTS’ LEARNING ACTIVITIES ON ECONOMY LEARNING SUBJECTS AT SMA PGRI PEKANBARU
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PERBEDAAN ANTARA HASIL BELAJAR DAN MINAT DALAM PENGGUNAAN MEDIA PEMBELAJARAN ONLINE PADA PELAJARAN IPS SISWA KELAS IV SD ISLAM KHAIRU UMMAH KECAMATAN MANGGALA KOTA MAKASSAR
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DEVELOPING 3-D SNAKE AND LADDER GAME: THE IMPLEMENTATION AT THE SECOND GRADE STUDENTS OF SDN 37 PEKANBARU
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The Effect of the Big Book Media-Based Discovery Learning Model on Class III Students’ Learning Outcomes on Theme 7 Technological Development at Agia Sophia Private Elementary School
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THE USE OF WANDA PA'U TRADITIONAL DANCE IN LEARNING BASIC PHYSICS FOR BIOLOGY EDUCATION STUDENTS AT UNIVERSITAS FLORES
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Efforts to Improve the Fourth-Grade Elementary Students’ Learning Outcomes Using Audio Visual Media-Assisted Scientific Learning Models
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Development of Animated Video Media Using Powtoon Application to Improve the Fourth-Grade Elementary Students’ Motivation in Learning
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THE INFLUENCE OF THE APPLICATION OF QUANTUM LEARNING ASSISTED BY ISLAMIC CHARACTER MEDIA ON THE RESPONSIBILITY AND LEARNING OUTCOMES OF STUDENTS IN GRADE V SDN PRAMPELAN
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THE EFFECTIVENES OF E-LEARNING AS A LEARNING MEDIA IN ARCHIVING SUBJECT AT SMKN 2 BUDURAN SIDOARJO DURING THE COVID-19 PANDEMIC
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STUDENTS’ PERCEPTION OF QUIZIZZ USES AS ENGLISH LEARNING MEDIA
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Development of Interactive Learning Media Based on Smart APP Creator on The Material of Building Self-Identity In Diversity to Improve the Learning Outcomes of Fourth Grade Elementary School Students
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The Influence of the Problem-Based Learning Model Based on Song Media on Student Learning Outcomes in Science Learning in Class V Elementary Schools
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The Effect of Audio Visual-Based Inquiry Learning Model on Elementary Student Learning Outcomes in Science and Technology Subjects in Class IV
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THE INFLUENCE OF THE 3-D MEDIA ON INDONESIAN LEARNING OUTCOMES OF GRADE II ELEMENTARY SCHOOL STUDENTS
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THE USED OF A MEDIUM OF LEARNING SONG FOREIGN LANGUAGE IN LEARNING SPEAK STRANGER IN ELEMENTARY SCHOOL
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IMPLEMENTATION OF COOPERATIVE LEARNING MODEL USING HIDDEN CHART MEDIA TO IMPROVE STUDENT LEARNING OUTCOMES SOCIAL SCIENCES
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DEVELOPING GABILPANET-BASED NUMBER LINE LEARNING MEDIA TO ENHANCE ELEMENTARY SCHOOL STUDENTS’ UNDERSTANDING OF THE CONCEPT OF INTEGERS COUNTING OPERATION AT GRADE VI
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EDUCATION GAME AS AN EFFORT DELIGHTFUL LEARNING IN THE ELEMENTARY SCHOOL
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Utilization of Smart APPS Creator (SAC) as Alternative Media for Application-Based Learning: Rubik (Rumah Bahasa Indonesia Kita)
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ANALISIS PENGGUNAAN MEDIA PEMBELAJARAN APLIKASI KINEMASTER DI ERA PASCA NEW NORMAL PADA MATERI GREETING EXSPRESSION DI SMPN 3 CIPEUCANG
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THE EFFECT OF USING SONG ON THE FOURTH-GRADE STUDENTS’ LEARNING MOTIVATION IN NATURAL SCIENCE LEARNING SUBJECT AT FREE METHODIST 2 PRIVATE ELEMENTARY SCHOOL MEDAN
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MEDIA OF PAIRS CARDS IN INCREASING ECONOMY STUDENTS’ ACTIVENESS AND LEARNING OUTCOMES ON ACCOUNTING MATERIALS FOR SERVICE COMPANIES
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