Development of Blender-Based Animation Video Tutorial Learning Media on Body SPA Material
DOI:
https://doi.org/10.33578/pjr.v9i3.119Keywords:
body spa, blender, media, video tutorialAbstract
The low interest in learning and understanding of students in studying Body Spa material is caused by the limitations of the learning media used by teachers, as well as the lack of interesting and interactive media. The purpose of this study is to develop learning media in the form of animated video tutorials based on Blender on Body SPA material for class XI students of SMK Swasta Imelda. This study is an R&D study with the ADDIE model, which includes five stages, namely: (1) Analysis; (2) Design; (3) Development; (4) Implementation; (5) Evaluation. The research instrument used was a questionnaire with a data analysis technique, namely descriptive statistics. The validation results from media experts and material experts showed that the learning media developed was very feasible to use, with an assessment of material experts with an average feasibility of 89% and media experts with an average of 88% with a very feasible category. The results of the small group trial were 87%, the medium group trial was 88.33% and the large group trial was 90% with the category Very Feasible. These results indicate that students gave a positive response to this animated video. This media is considered interesting, easy to understand, and able to increase students' motivation and understanding of Body Spa material. The use of animated video tutorial learning media based on Blender can increase students' learning motivation, especially in beauty expertise competencies.
References
Ahmet, A., Gamze, K., Rustem, M., & Karaborklu Argut, S. (2018). Is Video-Based Education an Effective Method in Surgical Education? A Systematic Review. Journal of Surgical Education, 75(5), 1150–1158. https://doi.org/10.1016/j.jsurg.2018.01.014.
Alifia, V., & Hendriana, B. (2021). Video Animasi yang Dapat Meningkatkan Perilaku Hidup Bersih dan Sehat (PHBS) pada Masa Pandemi Covid 19 untuk Anak Usia Dini. Jurnal Pendidikan Anak Usia Dini Undiksha, 9(2), 243. https://doi.org/10.23887/paud.v9i2.37156.
Andriyani, N. L., & Suniasih, N. W. (2021). Development of Learning Videos Based on Problem-Solving Characteristics of Animal and Their Habitats Contain in Ipa Subjects on 6th-Grade. Journal of Education Technology, 5(1), 37. https://doi.org/10.23887/jet.v5i1.32314
Bayu, I. M. K., & Wibawa, I. M. C. (2021). Belajar Siklus Air Melalui Video Demonstrasi Dengan Media Konkret. Mimbar PGSD Undikhsa, 9(2), 248–257. https://doi.org/10.23887/jjpgsd.v9i2.34990.
Benge, T. (2020). SPA Sebagai Bagian Dari Penyembuhan Fisik dan Psikologis. Dewi Surani. (2019). Studi Literatur: Peran Teknolog Pendidikan Dalam Pendidikan 4.0. Prosiding Seminar Nasional Pendidikan FKIP. Vol. 2, No.1, hal. 456 – 469.
Cahyadi, R. A. H. (2019). Pengembangan Bahan Ajar Berbasis Addie Model. Halaqa: Islamic Education Journal, 3(1), 35–42. https://doi.org/10.21070/halaqa.v3i1.2124
Hapsari, G. P. P., &Zulherman, Z. (2021). Pengembangan Media Video Animasi Berbasis Aplikasi Canva untuk Meningkatkan Motivasi dan Prestasi Belajar Siswa. Jurnal Basicedu, 5(4), 2384–2394. https://doi.org/10.31004/basicedu.v5i4.1237.
Hardiyanti, W. E., Ilham, M., Ekadayanti, W., & Jafarudin, J. (2020). Pelatihan Pembuatan Video Animasi Gambar “Powtoon” bagi Guru PAUD. Abdimas Pedagogi: Jurnal Ilmiah Pengabdian Kepada Masyarakat, 3(2), 78–86. https://doi.org/10.17977/um050v3i2p78-86.
Hariati, P., Lily, R., & Islamiani, S. (2020). Pengaruh Penggunaan Media Video Animasi Terhadap Respon Siswa the Effect of Using Animation Video Media on Student Responses in Mathematics Learning on Operating Number of Round Numbers. Jurnal Pembelajaran Dan Matematika Sigma (JPMS), 6(1), 18–22. https://doi.org/10.36987/jpms.v6i1.1657
Mandalika & Sahril. (2020). Pengembangan Media Pembelajaran Berbasis Video Tutorial untuk Meningkatkan Efektivitas Pembelajaran Pada Mata Kuliah Tata Rias Pengantin Indonesia. Jurnal Invotek Volume 20 (1).
Mudasih, I., & Subroto, W. T. (2019). Comparison of Student Learning Outcomes Through Video Learning Media with Powerpoint. International Journal of EducationalResearch Review, 4(2), 183–189. https://doi.org/10.24331/ijere.517997
Natal, Y. R., & Ragang, A. (2021). Pengembangan Model Latihan Teknik Dasar Sepak Kura Berbantuan Alat Dalam Permainan Sepak Takraw Bagi Mahasiswa Program Studi Pjkr Stkip Citra Bakti. Pusat P2M STKIP Citra Bakti, 5(2). https://doi.org/10.38048/imedtech.v5i2.245
Pamungkas, R. A., (2019). Perancangan Animasi Sebagai Media Pembelajaran Tentang Pencegahan Osteoporosis Sejak Usia Remaja. E-Proceding of Art and Design Vol.1 No.2
Panjaitan, N. Q., Yetti, E., & Nurani, Y. (2020). Pengaruh Media Pembelajaran Digital Animasi dan Kepercayaan Diri terhadap Hasil Belajar Pendidikan Agama Islam Anak. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 4(2), 588. https://doi.org/10.31004/obsesi.v4i2.404.
Panjaitan, N. Q., Yetti, E., & Nurani, Y. (2020). Pengaruh Media Pembelajaran Digital Animasi dan Kepercayaan Diri terhadap Hasil Belajar Pendidikan Agama Islam Anak. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 4(2), 588. https://doi.org/10.31004/obsesi.v4i2.404
Rochman, M. F. (2012). Blender 3D untuk pendidikan animasi. DeKaVe, 1(3), 17-24.
Sari, Dian Maya. (2022). Body SPA. Medan. CV. Harapan Cerdas.
Sayekti, O. M. (2019). Film animasi “Nusa dan Rara Episode Baik Itu Mudah” Sebagai Sarana Usia Dini. Jurnal Pendidikan Anak, 8(2), 164–171. https://doi.org/10.21831/jpa.v8i2.29093
Setiyawati. (2021). Pengembangan Media Video Tutorial Dengan Aplikasi Kinemaster Pada Kompetensi Dasar Pengeritingan Rambut Desain. e- journal Tata rias dan kecantikan. Volume 10 Nomor 3 (2021), Edisi Yudisium 3 Tahun 2021, Hal 8-18
Sugiyono. (2020). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta
Sukarini, K., Bagus, I., & Manuaba, S. (2021). Video Animasi Pembelajaran Daring pada Mata Pelajaran IPA Kelas VI Sekolah Dasar. Jurnal Edutech Undiksha, 8(1), 48–56. https://doi.org/10.23887/jeu.v9i1.32347
Suparman, Ilham, & Indriyani. (2022). Pengembangan Video Tutorial Sepak Sila Pada Pembelajaran Sepak Takraw Siswa Sekolah Dasar. Jurnal Manajemen Pendidikan Dan Ilmu Sosial, 3(2). https://doi.org/10.38035/jmpis.v3i2.1187.
Suryani, L., & Seto, S. B. (2020). Penerapan Media Audio Visual untuk Meningkatan Perilaku Cinta Lingkungan pada Golden Age. Jurnal Obsesi: Jurnal Pendidikan Anak Usia Dini, 5(1), 900–908. https://doi.org/10.31004/obsesi.v5i1.601. Suryani, N., Setiawan, A., & Putria, A. (2018). Media Pembelajaran Inovatif dan Pengembangannya. Bandung: Remaja Rosdakarya
Susilawati, B., & Satriawan, D. (2018). Membangun Media Interaktif Belajar Anak Usia Dini Dalam Mengenal Huruf dan Angka. Al-Athfaal: Jurnal Ilmiah Pendidikan Anak Usia Dini, 1(1), 34–49. https://doi.org/10.24042/ajipaud.v1i1.3059.
Syafrizal, A., Toyib, R., & Saputra, G. (2019). Teknik Universitas Muhammadiyah Bengkulu. 20, 24–25. Skripsi
Tegeh, I. M., Simamora, A. H., & Dwipayana, K. (2019). Pengembangan Media Video Pembelajaran Dengan Model Pengembangan 4D Pada Mata Pelajaran Agama Hindu. Mimbar Ilmu, 24(2), 158. https://doi.org/10.23887/mi.v24i2.21262.
Yuanta. (2020). Pengembangan Media Video Pembelajaran Ilmu Pengetahuan Sosial pada Siswa Sekolah Dasar. Tripsila, 1, 91-100
Yuniastuti, Miftakhuddin, & Khoiron, M. (2021). Media pembelajaran untuk generasi milenial. In FARMAKA TROPIS
Z. Pasaribu, M., & Nainggolan, B. (2022). Pengaruh Penerapan Model Inkuiri Terbimbing Berbasis Video Pembelajaran terhadap Hasil Belajar Siswa Kelas XI Sma pada Materi Laju Reaksi. Jurnal Indonesia Sosial Sains, 3(3), 378–388. https://doi.org/10.36418/jiss.v3i3.561
Downloads
Published
Issue
Section
License
Copyright (c) 2025 Dian Maya Sari, Fourteen Bornlida Br Ginting, Armaini Rambe (Author)

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
Licence
Copyright @2017. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License (http://creativecommons.org/licenses/by-nc-sa/4.0/) which permits unrestricted non-commercial used, distribution and reproduction in any medium
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.