PENINGKATAN HASIL BELAJAR AGAMA BUDDHA DENGAN MENGGUNAKAN MEDIA PEMBELAJARAN YOUTUBE

Authors

  • Sutopo SMA Negeri 1 Bengkalis, Bengkalis, Indonesia Author

DOI:

https://doi.org/10.33578/pjr.v5i6.8583

Keywords:

technology, buddhist, youtube

Abstract

Technology develops so rapidly that all human needs in all fields experience a drastic change from delay to acceleration, from backwardness to progress, and from closed nature to open nature. Learning media is one of the important elements in the learning process. One form of learning media used in technological development is Youtube. This research was Classroom Action Research (CAR). The design in this research was a model of Kemmis and Mc. Taggart in form of a spiral from one cycle to the next cycle. Each cycle included planning, action, observation, and reflection. This research was conducted at SMA Negeri 1 Bengkalis. The subjects of this study were Buddhist students at grade X (Ten) Social Studies of SMA Negeri 1 Bengkalis, for as many as 24 students. Learning in two cycles showed an increase in students’ learning outcomes. In the first cycle, the average score was <75 (75%), while in the second cycle, the average score was >75 (75%). Thus, utilizing youtube increased students' attractiveness to learning and improved students’ learning outcomes.

References

Arikunto, S. (2009). Prosedur penelitian: Suatu pendekatan praktik. Jakarta: Rineka Cipta.

Bintoro, I. (2021). Menjadikan YouTube sebagai media pembelajaran baru. Diakses 10 Oktober 2021, dari

http://menjadikan-youtube-sebagai-media-pembelajaran-baru/

Daryanto. (2016). Media pembelajaran. Yogyakarta: Gava Media.

Fitria, A. (2018). Penggunaan media audio visual dalam pembelajaran anak usia dini. Cakrawala Dini: Jurnal Pendidikan Anak Usia Dini, 5(2).

https://doi.org/10.17509/cd.v5i2.10498

Musyadat, I. (2017). Pengembangan media pembelajaran berbasis video. Jurnal Dimensi Pendidikan dan Pembelajaran.

Phenjaya, E. W. (2018). Upaya peningkatan hasil belajar pendidikan agama Buddha menggunakan model pembelajaran kooperatif tipe Think Pair Share siswa Middle Years Programme di Medan Independent School. Jurnal Prointegrita, 2, 100–108.

Putri, A. R., & Muzakki, M. A. (2019). Implementasi Kahoot sebagai media pembelajaran berbasis digital game based learning dalam menghadapi era revolusi industri 4.0. Dalam Prosiding Seminar Nasional Universitas Muria Kudus.

Sardiman, A. M. (2007). Interaksi dan motivasi belajar mengajar. Jakarta: CV Rajawali.

Sulistianingsih, E., & Mukminan, M. (2019). The development of web-based learning multimedia for high school students’ lithosphere material. Geosfera Indonesia, 4(1).

https://doi.org/10.19184/geosi.v4i1.9882

Walyono. (2020). Penerapan media video untuk meningkatkan pemahaman mahasiswa Program Studi Kependidikan Agama Buddha STABN Raden Wijaya. ABIP: Jurnal Agama Buddha.

Published

2021-11-27

Issue

Section

Original research

Similar Articles

21-30 of 45

You may also start an advanced similarity search for this article.